![]() ![]() ![]() Would also depend on what type of weapon it is, a mace would be able to take more damage than a sword. How much damage the weapon takes would depend on the armor, hardly any if the target isn't wearing armor and most if the target is wearing heavy. Weapon would either be destroyed (Artifacts wouldn't ofcourse) or unusable until repaired if they hit 0%. Weapons get damaged with every hit, because it gets dull or it starts to break. Want to make it so that you need to either evade, block or interrupt and not take a slash and hardly be hurt.ģ. ![]() They would do a lot more damage in general so that you don't have to slash a humanoid 50 times before he dies, but this ofcourse goes both ways. They would do different damage on different targets, as an example bladed weapons would do less than maces on dwemer constructions same goes for armored npc's with heavy armor.Ģ. Workbench and Grindstone would now be used to sharpen/repair weapons and armor instead of improving.ġ. I would really like to see a mod like this made, let me explain what I have in mind: ![]()
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